![]() If your city has problems that increase discontent, they will eventually trigger events with related quests that will raise hope if fulfilled, or raise discontent and lower hope if failed. Prostheses Shipments (Administration Law) Medical Repatriation (Administration Law) You'll find an alphabetized table of laws and their events below, with more information either in an arc page or on the Law's page except the Last Autumn Laws. You can find more information on each scenario at its Scenario page. The scenarios have their own scripted events. Most events are part of a larger arc of events.Įvents are also referred to as "Dilemmas." Decisions usually affect discontent and hope, and sometimes have unique modifiers to the game. Most events will allow you to make a decision among a number of options, but some are simply informative. There are, however, certain events (like The Automaton Project) that do not fall in any of these categories. Often when an event disappears you'll raise discontent as "Request Ignored." Events are usually triggered by one of three things: Scenario timelines, the passage of laws, or game mechanics that increase discontent such as lack of food, housing, or medical facilities. When the timer expires, some events will display automatically, while others will disappear. You can view the event by clicking on this icon. The icon is somewhat informative as to what type of event triggers. When an event triggers, it will appear as an icon over your city with a timer.
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